Club Rules

12/11/2019

All classes will conform to NAMBA rules except for special club rules (listed below). Reference NAMBA rules for electric competition here for further information.

A class will only be run when the three (3) boat minimum is met.

A race is considered "official" when no less than five club members are entered and at least two club officers are present.

All preliminary and final heats shall conform to NAMBA course size and laps. All classes go clockwise, turning right except for 1/7 Scale Hydro which will turn left (counter clockwise).

Each race is started with a 30-second audio countdown, with the race starting as the clock reaches zero.

All boats are required to be in the water by the 20-second mark of the countdown. Any boat not in the water at the 20-second mark will not be allowed to start.

All boats are required to be up and moving by the 10-second mark of the countdown. Any boat not running by the 10-second mark will be penalized one lap.

All boats must circle all bouys of the front and back stretch but cannot pass the back centerline bouy before the 10-second mark. Boats are to establish lanes by the time they reach the center bouy between turn 3 and 4. Lanes will be held as boats cross the starting line.

Jumping the gun is a one-lap penalty. Jumping the gun is defined as crossing the Start/Finish line inside the five second mark but before the clock reaches zero. Crossing the line before the 5-second mark does not qualify as a start, the boat must still fully circle the right hand turn and makes its start.

Damaging or missing a bouy is a one lap penalty.

If your boat goes dead in the water you are required to alert the other drivers immediately and state the location of your boat. Example: boat down left turn entrance pin.

RACE DIRECTOR AND CORNER JUDGES HAVE THE FINAL RULING ON ALL INFRACTIONS.

Reference NAMBA rules for electric competition for further information.

Race Points:

Points are awarded per heat as follows: 1st - 400; 2nd - 300; 3rd - 225; 4th - 169; 5th - 127; 6th - 96; 7th - 72; 8th - 54; 9th - 49; Did Not Finish: 25 (7th, 8th and 9th will only be raced in CrackerBox and "N1" Mono.

Points do not transfer from one boat to another, except a driver may chose to transfer to an identical substitute hull.

The season class points championship will be based on your point totals for all races.

Awards will be given for the top finishers in season point totals at the final race of the year. Or at the annual Winter Meeting.

High Points champion is determined by a total of all points from all classes raced by each driver.

Points are accumulated on boat and driver together as one. No substitute drivers are allowed.

Boat Appearance and Design:

All "P” LImited Sport Hydro participants will be required to build and trim the boat as closely as possible to the full size version.

All members will be required to product a photograph of the model boat's counterpart if any questions of authenticity arise for 10th Sport Hydro.

To be eligible, the real unlimited has to have actually hit the water and run.

Effort in scale realism is the desired attitude in and "P" Sport Hydro, 1/10 Scale Hydro and 1/7Scale Hydro.

Accepted entries are Sport Scale boats from Electric Blew By You, and scratch built boats and other venders.

Modifications to the ride surfaces are allowed providing they do not alter the deck aesthetics.

Oversized canard wings or horizontal stabilizers are not allowed.

Clear plastic panels are allowed in canard styled boats to fill the area between the canard wing and the leading edge of the ram. Clear plastic hull additions in any other application are not allowed.

Final determination of boats qualifications will be made by Puget Sound Fast Electrics officials.

General Rules:
Trying to get boat back on plane during a race is allowed providing that it be done in a way as to not interfere with any other boats on the coarse. Try to get to the infield or off the coarse of possible, missing a bouy however, requires one extra lap. If boats are approaching remained stopped until it is clear to proceed.

There is no excuse for striking a dead boat and it will disqualify you from that heat as well as create an immediate deduction of 300 points from your score for the day.

A driver may stop a heat if he feels his boat is in danger of sinking. However, the driver who stops the heat is not allowed to restart that heat.

All drivers are required to have a 2.4 MH radio. We use a frequency pin system which requires a pin be attached to your transmitter at any time it is turned on using a crystal system.

All drivers are required to count their laps aloud as they complete them so the officials will hear them.

Leaving any garbage or litter on or around any race site will be considered unsportsmanlike and will be penalized 500 points.

Striking any water fowl at anytime on race day will disqualify a driver from that heat or the next scheduled heat, with no points being awarded for that heat.

Drivers are not allowed to touch their boats once they have been placed in the water after the 20-second mark and during the duration of the race unless "officials" have given permission to do so. Permission is only given prior to a start of a heat race.

Driving Rules:

Driving rules are simple. Maintain your lane and leave enough room for the other boats on the course.

All boats must circle the center buoys of the front and back stretch before entering turn 3. Boats are to establish lanes by the time they reach the center buoy between turn 3 and 4. Lanes will be held as boats cross the starting line.

A boat must have a 3-boat length clearance (approximately 6 feet) in front of or behind another boat to change lanes.

You cannot cut off another boat at any time.

Racing with respect to others equipment is desired. No one wants to see damage to boats or equipment.

Penalties will be called when a driving infraction results in an accident. A penalty deducts 300 points from the season total and no points will be awarded for the heat in which the penalty was given. In addition if the penalty requires restarting a heat you are not allowed to start. Club officials or their appointees only can call penalties.

The 300 points will be given to the boat/driver that was hit.

Penalties may be questioned but are the sole responsibility of the Officials.

Boat Registration:

Each club member may have two P" Sport Hydro and two Limited 1/10 Scale Hydro Modern and two 1/10 Scale Hydro Classic boats registered at any time. Also 1/7 scale.

A boat registration is the right to race a specific boat under the Puget Sound Fast Electrics Model Boat Club. This is done to avoid duplication of boats raced.

A boat is registered by mailing your request to the registrations officer-Club Secretary-
You must include 1.) Boat Name 2) Year of the boat #) Boats are registered on a first come basis.

At season end you may keep your registration or pass them back to the registration pool.

At any point a member may throw away a registration freeing up room to register another boat. The discarded boat will be placed back into the registration pool.

Remember, only two boats may be registered at one time in N"2" Sport Hydro, "P" Sport Hydro and 1/10 Scale Hydro and 1/7 Scale Hydro.

Driver and Boat Qualification:

Every new driver must qualify themselves as well as their boats for competition.
To qualify a driver must make a flying start within 5 seconds without jumping the gun. A driver must also run 4 laps, 2 on the inside lanes and 2 on the outside lanes under control.
A Puget Sound Fast Electrics official will determine a qualification.




2022 PSFE Tie Breaker Rules:

1. If 2 or more boats tie in points after 3 heats for first place, a 3 lap runoff will take place at the end of the days races. All PSFE rules apply, if the tied boats either cannot run or are not present for a runoff the number choosing process will be invoked.
 
2. If 2 or more boats tie after 3 heats for either 2nd or 3rd a number draw will take place. (the CD chooses and writes down a number (1-20) verified by a club member not involved in the tie breaker. The tied members choose a number and the closest number is as example—2nd the next chosen is 3rd, etc. If two members tie after the number picking the number choosing process starts over for only those boats.

3. Run off Process:

a. two or more boats are on the water by __30_______seconds. If only one boat is on the water that boat must be under power and on plane by __20________ seconds to make a legal start and then pull into the infield declared the winner.

b. by ___20_____ seconds boats are under power and on plane. If boats are not under power and on plane by ____20____ they receive a DNF.

c. if a boat is under power and on plane by ____20____ seconds and then stops it MUST be back under power and on plane before the last place boat finishes or they receive a DNF.

(this rule could be used in all heats. )